6/21/2023 0 Comments Genestealer 8th edition codex pdf![]() I've had a couple games with the Ridgerunners and they have been performing similarly to how they did before (using Crossfire and Exposed to replicate the Alphus' +1 to hit and the Overcharged Weaponry respectively). Not a bad change, just one I didn't immediately catch until playing a game with my friend's Grey Knights. The old version made us immune to the first psychic phase of the turn while the new timing allows powers to be used. One thing I haven't seen mentioned much (and if so forgive the redundancy) but the revised Conceal rules reveal at the end of the opponent's movement phase instead of the beginning of their shooting phase. ![]() I do miss my 6+++ on my vehicles and have considered building a custom creed to get that back (could use my own OMC for the keyword). Having traits on everything is also hugely liberating and in my case allows my mech builds to feel different from each other (whereas before Hivecult was the only creed that did anything for mech). I felt the old book had this to some extent, but the new version is much more clear about what each unit is intended to do. It seems like the designer focused on giving each unit a very well defined role (or set of roles).
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